MatchelyMatchely

Table Tennis (singles) level on Matchely: one 1–99 scale, the same in every city

Every number comes with how much of it has been confirmed on court: confidence goes up with each recorded match, and the phase shows how far along that confirmation a player is.

The nine levels

Beginner

Level 1 · Rating 1–13

I play table tennis now and then, on a club or home table: I get the ball back, but I don't know why it goes where it goes.

I already do

  • RallyI return a slow ball that comes to my forehand.
  • ServeI serve with the ball bouncing on my side of the table first.
  • SpinI know the paddle's rubber changes what the ball does.

Not yet mastered

  • RallyGetting past three exchanges without hitting the net.
  • ServeHandling a spin serve: the ball pops up or drops out.
  • SpinSeeing the spin that's coming: I only notice after I miss.

Upper Beginner

Level 2 · Rating 14–20

I can hold a forehand rally with someone at my pace, and I can push the ball back on the backhand without missing so much.

I already do

  • RallyFive or six forehand exchanges at practice pace.
  • ServeA regular serve, with the ball tossed and landing on the table.
  • SpinI push a backspin ball back without lifting it.

Not yet mastered

  • RallyMoving to cover both corners: the ball to my backhand catches me flat-footed.
  • SpinTopspin: I try it and the ball goes high.
  • ServeA spin serve that confuses my opponent.

Lower Intermediate

Level 3 · Rating 21–34

Table tennis has started to make sense: I topspin a high ball on the forehand and I know when the ball comes with backspin.

I already do

  • SpinForehand topspin on a ball that sits up; I recognize backspin and sidespin on a simple serve.
  • RallyA backhand rally at medium pace, switching to the forehand when the ball asks for it.
  • ServeA short serve with a bit of spin and a long serve for variety.

Not yet mastered

  • SpinLifting a heavy backspin ball with topspin: it still goes into the net.
  • RallyKeeping the rally going when my opponent speeds up or switches sides.
  • ServeReceiving a sidespin serve: the ball goes off the side of the table.

Intermediate

Level 4 · Rating 35–48

I train every week and I have a game now: spin serves, topspin on both sides, and I know when to attack and when to hold.

I already do

  • SpinForehand and backhand topspin against backspin at a moderate pace.
  • ServeI vary short and long, backspin and sidespin; I receive spin serves without lifting.
  • RallyI cover both corners with footwork and return to the center after the shot.
  • DecisionI choose between attacking and blocking based on the ball and my opponent's position.

Not yet mastered

  • DecisionKeeping my tactics against someone who chops or blocks better: I rush.
  • SpinCounter-topspin (topspin against topspin): the ball still goes high or out.

In tournaments I play Category B in my city's tournaments and win matches in it.

Upper Intermediate

Level 5 · Rating 49–62

I have a repertoire: varied spin serves, a topspin that opens the point, active blocking and a flick on the short ball. Against more consistent players, I still make more errors than I'd like.

I already do

  • ServeA disguised spin serve (same motion, different spins) and a flick receive on the short ball.
  • SpinCounter-topspin at a moderate pace; a defensive chop away from the table when needed.
  • RallyQuick footwork between forehand and backhand without losing position.
  • DecisionI vary speed, spin and placement on purpose to move my opponent out of position.

Not yet mastered

  • DecisionSticking to my tactics when my opponent blocks everything I attack.
  • SpinA strong loop against a heavily chopped ball: still not reliable.

In tournaments I play Category A and I'm competitive in it; now and then I reach the final rounds.

Advanced

Level 6 · Rating 63–76

I make few errors, I set the pace of the rally and I have a shot that decides: my forehand topspin opens and closes the point.

I already do

  • SpinStrong, well-placed topspin on both sides; counter-topspin at speed.
  • RallyFast rallies close to the table, dropping back to mid-distance when I need to.
  • ServeServe and third ball as a ready-made sequence.
  • DecisionI read my opponent's style within a few points and attack the weak side.

Not yet mastered

  • DecisionChanging tactics mid-match when my opponent changes theirs.

In tournaments I play the top A and regional Special categories regularly; in Special I win matches but don't yet go all the way.

Upper Advanced

Level 7 · Rating 77–88

I play at high intensity against any style, attacker, blocker or chopper, and I'm strong in the points that decide.

I already do

  • DecisionI spot my opponent's pattern in the first games and adjust the plan.
  • SpinTopspin counter-attack at speed; chop defense and back to the attack.
  • RallyFast, long rallies without losing precision; I cover the whole table.
  • ServeThe serve as a weapon: spin, length and direction to win the third ball.

Not yet mastered

  • DecisionImposing my game on a state-ranked opponent without losing my head.

In tournaments I play Special category finals and have started entering state ranking tournaments.

Specialist

Level 8 · Rating 89–97

In my state's amateur scene, I'm one of the known names: I have no weak shot, and whoever faces me needs to show up with a plan.

I already do

  • RallyPrecision in attack and defense from the first point to the last.
  • DecisionI anticipate my opponent's intent and change strategy on the spot.
  • SpinI read any spin, including from special rubbers (pips, anti-spin), and answer with quality.
  • ServeFlawless serve and receive against ranked opponents.

Not yet mastered

  • DecisionThe training pace of someone who makes a living from table tennis.

In tournaments I play the Master category and compete in the state and national rankings.

Professional

Level 9 · Rating 98–99

Table tennis is my job, or it's becoming one: I train as an athlete, with a coach and a competition calendar.

I already do

  • RallyServe, third ball and footwork at the standard of a ranking player.
  • DecisionI make good decisions against nationally ranked opponents.

Not yet mastered

  • DecisionOnly what separates the top of the national ranking from the rest: results against them.

In tournaments Professional: elite national ranking, the Brazil Cup or the international circuit (WTT).

Equivalences

How each level reads in other systems players already know. It is an approximate reading, not an equivalence between federations.

LevelRatingITTF
1 1–13 0 – 800
2 14–20 801 – 1200
3 21–34 1201 – 1600
4 35–48 1601 – 2000
5 49–62 2001 – 2200
6 63–76 2201 – 2400
7 77–88 2401 – 2600
8 89–97 2601 – 2800
9 98–99 2801+

How the number changes

Match results weigh the most. Matchely uses Glicko-2: beating someone above you moves the number more than beating someone below you, and each match counts for more while the system still knows little about how you play.

The people you play with count too. After matches, partners and opponents rate your level, and that rating enters the calculation with less weight than results.

If you have a coach on Matchely, their evaluation counts too. It only applies after you accept the link, and it weighs less than results.

The self-assessment from sign-up is only the starting point. With each recorded match it weighs less, until it has almost no effect on the number.

The rating goes through four phases: calibration (up to 10 matches), transition (up to 30), stable (up to 60) and mature (beyond that). Early on the number still moves a lot; later it only changes with a consistent run of results.

Confidence says how much of the number has been confirmed on court. A 60 with high confidence has been tested over many matches; a 60 with low confidence is still an estimate.

Rating is not ranking: rating is the player's level, and ranking is the points they have piled up over a period, in their city.

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